// ruidong.c

#include "ansi.h"

inherit NPC;

void create()
{
        set_name("瑞栋", ({"rui dong", "rui", "dong"}));
        set("long",
        "他是一位身材魁梧的豪爽汉子。\n");
                                                          
        set("title",HIY "大内副总管" NOR);
        set("gender", "男性");
        set("attitude", "peaceful");

        set("age", 35);
        set("shen_type", -1);
        set("per", 20);
        set("str", 30);
        set("int", 30);
        set("con", 30);
        set("dex", 30);

        set("qi", 2000);
        set("max_qi", 2000);
        set("jing", 1200);
        set("max_jing", 1200);
        set("neili", 1500);
        set("max_neili", 1500);
        set("jiali", 100);
        set("combat_exp", 700000);
        set("score", 10000);

        set_skill("force", 130);
        set_skill("dodge", 130);
        set_skill("unarmed", 130);
        set_skill("parry", 130);
        set_skill("claw", 130);
        set_skill("jiuyang-shengong", 130);
        set_skill("xiaoyaoyou", 130);
        set_skill("jiuyin-baiguzhao", 130);

        map_skill("force", "jiuyang-shengong");
        map_skill("dodge", "xiaoyaoyou");
        map_skill("claw", "jiuyin-baiguzhao");
        map_skill("parry", "sougu");
        prepare_skill("claw", "jiuyin-baiguzhao");

        setup();

        carry_object("/d/city/obj/tiejia")->wear();
}
